Post by Grimm on Jan 4, 2017 17:22:33 GMT -8
Dust
Described as “Nature’s Wrath,” Dust is the source for a great deal of both the technology and the “magic” in the world of Remnant. Prior to its discovery, humanity struggled to establish any footholds of civilization, and as a result, was at risk of being pushed into extinction by the Grimm. It was with dust that civilization could start, and with it life outside a daily struggle for survival.
With Dust, one can conjure fireballs and rain sleet down on foes, propel one forward with astounding speed, or simply be used as ammunition in one’s weapons. Dust itself is most commonly used in munitions and other rounds to ward off Grimm. Such rounds do not require Aura to use and produce slight explosive force of the associated element on impact with their intended target. Weaponry utilizing Dust’s abilities in such are common and often times feature many different forms with which to use dust.
The less common use of dust is to use it in its raw form, putting Aura into the substance to produce the many ‘magical’ effects we often see employed with the substance. Most huntsmen only learn a trick here or there with dust in this fashion, since munitions are often good enough for the job of dispatching Grimm. Others simply ignore Dust in this fashion because it is too unwieldy for the novice and few take the time to overcome this hurdle. Those that do use it to full effect though, often find its use more critical to their fighting style than their use of more offensive varieties of Aura and weaponry.
Dust itself is commonly found in two varieties, with two notable exceptions. These two common varieties are crystalline and powdered Dust. Crystalline dust is raw for all intents and purposes. Though more stable than its powdered counterpart, crystalline dust is often bulkier and more difficult to use in moderation. Putting Aura to a crystal of Dust will use the full power at once, often with devastating consequences. As such, for the purposes of both moderation and storage, most Huntsmen end up using the powdered form of Dust.
Aside from its use in ammunition, powdered dust is often kept in small vials on one’s person, or stored in one’s weapon for use through the implement. It is also through powdered dust that small fireballs can be thrown or precise bolts of lightning brought to bear. This sort of dust is not without its downsides though. Unlike crystal dust, Powdered dust is highly volatile. Accidentally jostling a vial a little too much might be all that it takes to make something explode. Or sneezing in a cloud of the powder.
More esoteric versions of dust can be found in the form of Liquid and Thread dust. Often expensive due to their nature, they are less often found, or used only in small amounts. Most prominently, liquid dust can be used for writing. Some Huntsman claim that using liquid dust in this fashion allows them to more readily direct the power of the dust - though the claims are… questionable at best. The other main industry for liquid dust is its use in Aura-Active tattoos. By embedding the dust in one’s skin, it is possible to always have a small store of always available dust at the ready. Replenished by re-inking the tattoo on occasion, Liquid Dust used in this fashion is also capable of leaving great injuries or lasting side effects over a lifetime of use. As an example, the most common Tattoos of Fire are known to leave burn marks and scald the skin from repetitive prolonged use.
Dust Thread is exactly as the word implies, dust embedded into the fibers of thread in a garment. Often used for decoration and a little luminescence for otherwise drab clothing, it is one of the key identifiers of a more astute culture often found in Abditus or Anguilla. Some huntsmen will line their clothing with small quantities of the material to aid them in some fashion in battle, though its muted power tends to be a large detractor from its use. Noting that, due to the small quantities and difficulty in production, dust thread is very much seen as something used more for looks than its power, bearing the least of all types of dust.
As far as elements go, We do not have total confirmation on some types of dust, though they can be inferred. For the time being, the following will be the dust types on the site. Their colours may change, but the effects will stay the same and not be removed from the site as more information becomes available.
The four primary elements of dust are the most common varieties of dust from which all others are derived. These four are as follows:
Wind: White dust capable of calling forward breezes. Associated with sound based attacks. Often used to make small whirlwinds or more concussive explosive shockwaves of air. It has also been displayed to be used to “harden” air in an area, producing makeshift barriers of sorts.
Fire: The most commonly used variety of dust, the red dust of fire is capable of producing flames and explosions. Almost exclusively used for destructive purposes, Fire dust also serves as the main powder used in dust powered munitions. Fire dust crystals are warm to the touch - not uncomfortably so, and are often found stitched into winter clothing for warmth.
Earth: The green crystals of earth dust are some of the most useful tools - for those harvesting other forms of dust. Often not used in combat, Earth dust is largely utility based - for quickly bringing forth earthen ramparts, or for quickly making other land formations, such as instantly digging a hole. Some users make an attempt at using it offensively, focusing it to form jagged spikes or spears from the earth.
Water: Like pieces of the Vitrea, water crystals are a shimmering sky blue. Water is a fickle element when compared to those it is used to make. Often, water dust is used to produce water in some amount, or move water on the surface of a lake in a similar fashion to Earth Dust. It often finds itself eclipsed by Ice dust, both in use and utility.
Lightning: The yellow crystals of lightning dust have a few interesting properties, most notably is their innate production of a pale light. The other is that the crystals hold small electrical charges and make effective batteries for electronic devices. In combat, Lightning Dust is primarily in the same group as Fire, producing short, rapid pulses and bolts of electricity.
Ice: One of the most commonly used types of dust for its raw versatility, the deep blue and cold to the touch crystals of Ice Dust can be mined naturally or formed from the careful combination of Water and Air Dusts. Those highly proficient individuals with this type of dust are often observed using it to augment their attacks, adding an icy blast to the swing of a sword, reinforcing the aura around their fist as they make a punch, or bringing down a hail of icy arrows. Ice Dust is also known for its ability to make quick walls and barriers out of itself.
Steam: Another Dust variant produced from the fusion of Water and Fire, the grey steam crystals fall somewhere between Lightning and Air in terms of utility and usability. As a utility dust, when put under mechanical pressure, steam dust will release a cloud of superheated water vapor that can be used to drive machines. Outside of such devices, Steam dust is rather reserved in use. Often, it is used to produce fogs to cover a large area, though some use the mechanical process in conjunction with close ranged combat to scald with the steam before it cools.
Glass: A bright orange form of Dust, Glas is often thought of as the complement to Ice. In many fashions, it is functionally the same as its blue cousin, with a notable exception. Though Ice may be used as ammunition or melee weapons, Glass dust is capable of producing a variety of weapons with slightly more explosive properties. Though the durability of items made with Glass is often scoffed at, a shattered item can reform once before it is dissipated, lending it to more ‘tricky’ weaponry than one can make with Ice.
Gravity: For every action, there is an equal but opposite reaction - unless you use the violet crystals of Gravity Dust. Gravity Dust is often used for its utility - in ammunition, adding a pinch of Gravity dust will increase impact power of a bullet substantially more than any other type of dust, with recoil to compensate. When used in other devices, Gravity Dust can increase the force in movements or add more oomph to the swing of a sword. The most utilitarian of known Dust types, Gravity is also the most often forgotten type of dust.
As for what each type of dust can do, as well as how much damage one might expect from them, we point you towards this thread where you can see the dust types, what one charge represents, and how dust compares to Aura in many fashions.
Described as “Nature’s Wrath,” Dust is the source for a great deal of both the technology and the “magic” in the world of Remnant. Prior to its discovery, humanity struggled to establish any footholds of civilization, and as a result, was at risk of being pushed into extinction by the Grimm. It was with dust that civilization could start, and with it life outside a daily struggle for survival.
With Dust, one can conjure fireballs and rain sleet down on foes, propel one forward with astounding speed, or simply be used as ammunition in one’s weapons. Dust itself is most commonly used in munitions and other rounds to ward off Grimm. Such rounds do not require Aura to use and produce slight explosive force of the associated element on impact with their intended target. Weaponry utilizing Dust’s abilities in such are common and often times feature many different forms with which to use dust.
The less common use of dust is to use it in its raw form, putting Aura into the substance to produce the many ‘magical’ effects we often see employed with the substance. Most huntsmen only learn a trick here or there with dust in this fashion, since munitions are often good enough for the job of dispatching Grimm. Others simply ignore Dust in this fashion because it is too unwieldy for the novice and few take the time to overcome this hurdle. Those that do use it to full effect though, often find its use more critical to their fighting style than their use of more offensive varieties of Aura and weaponry.
Dust itself is commonly found in two varieties, with two notable exceptions. These two common varieties are crystalline and powdered Dust. Crystalline dust is raw for all intents and purposes. Though more stable than its powdered counterpart, crystalline dust is often bulkier and more difficult to use in moderation. Putting Aura to a crystal of Dust will use the full power at once, often with devastating consequences. As such, for the purposes of both moderation and storage, most Huntsmen end up using the powdered form of Dust.
Aside from its use in ammunition, powdered dust is often kept in small vials on one’s person, or stored in one’s weapon for use through the implement. It is also through powdered dust that small fireballs can be thrown or precise bolts of lightning brought to bear. This sort of dust is not without its downsides though. Unlike crystal dust, Powdered dust is highly volatile. Accidentally jostling a vial a little too much might be all that it takes to make something explode. Or sneezing in a cloud of the powder.
More esoteric versions of dust can be found in the form of Liquid and Thread dust. Often expensive due to their nature, they are less often found, or used only in small amounts. Most prominently, liquid dust can be used for writing. Some Huntsman claim that using liquid dust in this fashion allows them to more readily direct the power of the dust - though the claims are… questionable at best. The other main industry for liquid dust is its use in Aura-Active tattoos. By embedding the dust in one’s skin, it is possible to always have a small store of always available dust at the ready. Replenished by re-inking the tattoo on occasion, Liquid Dust used in this fashion is also capable of leaving great injuries or lasting side effects over a lifetime of use. As an example, the most common Tattoos of Fire are known to leave burn marks and scald the skin from repetitive prolonged use.
Dust Thread is exactly as the word implies, dust embedded into the fibers of thread in a garment. Often used for decoration and a little luminescence for otherwise drab clothing, it is one of the key identifiers of a more astute culture often found in Abditus or Anguilla. Some huntsmen will line their clothing with small quantities of the material to aid them in some fashion in battle, though its muted power tends to be a large detractor from its use. Noting that, due to the small quantities and difficulty in production, dust thread is very much seen as something used more for looks than its power, bearing the least of all types of dust.
As far as elements go, We do not have total confirmation on some types of dust, though they can be inferred. For the time being, the following will be the dust types on the site. Their colours may change, but the effects will stay the same and not be removed from the site as more information becomes available.
The four primary elements of dust are the most common varieties of dust from which all others are derived. These four are as follows:
Wind: White dust capable of calling forward breezes. Associated with sound based attacks. Often used to make small whirlwinds or more concussive explosive shockwaves of air. It has also been displayed to be used to “harden” air in an area, producing makeshift barriers of sorts.
Fire: The most commonly used variety of dust, the red dust of fire is capable of producing flames and explosions. Almost exclusively used for destructive purposes, Fire dust also serves as the main powder used in dust powered munitions. Fire dust crystals are warm to the touch - not uncomfortably so, and are often found stitched into winter clothing for warmth.
Earth: The green crystals of earth dust are some of the most useful tools - for those harvesting other forms of dust. Often not used in combat, Earth dust is largely utility based - for quickly bringing forth earthen ramparts, or for quickly making other land formations, such as instantly digging a hole. Some users make an attempt at using it offensively, focusing it to form jagged spikes or spears from the earth.
Water: Like pieces of the Vitrea, water crystals are a shimmering sky blue. Water is a fickle element when compared to those it is used to make. Often, water dust is used to produce water in some amount, or move water on the surface of a lake in a similar fashion to Earth Dust. It often finds itself eclipsed by Ice dust, both in use and utility.
Lightning: The yellow crystals of lightning dust have a few interesting properties, most notably is their innate production of a pale light. The other is that the crystals hold small electrical charges and make effective batteries for electronic devices. In combat, Lightning Dust is primarily in the same group as Fire, producing short, rapid pulses and bolts of electricity.
Ice: One of the most commonly used types of dust for its raw versatility, the deep blue and cold to the touch crystals of Ice Dust can be mined naturally or formed from the careful combination of Water and Air Dusts. Those highly proficient individuals with this type of dust are often observed using it to augment their attacks, adding an icy blast to the swing of a sword, reinforcing the aura around their fist as they make a punch, or bringing down a hail of icy arrows. Ice Dust is also known for its ability to make quick walls and barriers out of itself.
Steam: Another Dust variant produced from the fusion of Water and Fire, the grey steam crystals fall somewhere between Lightning and Air in terms of utility and usability. As a utility dust, when put under mechanical pressure, steam dust will release a cloud of superheated water vapor that can be used to drive machines. Outside of such devices, Steam dust is rather reserved in use. Often, it is used to produce fogs to cover a large area, though some use the mechanical process in conjunction with close ranged combat to scald with the steam before it cools.
Glass: A bright orange form of Dust, Glas is often thought of as the complement to Ice. In many fashions, it is functionally the same as its blue cousin, with a notable exception. Though Ice may be used as ammunition or melee weapons, Glass dust is capable of producing a variety of weapons with slightly more explosive properties. Though the durability of items made with Glass is often scoffed at, a shattered item can reform once before it is dissipated, lending it to more ‘tricky’ weaponry than one can make with Ice.
Gravity: For every action, there is an equal but opposite reaction - unless you use the violet crystals of Gravity Dust. Gravity Dust is often used for its utility - in ammunition, adding a pinch of Gravity dust will increase impact power of a bullet substantially more than any other type of dust, with recoil to compensate. When used in other devices, Gravity Dust can increase the force in movements or add more oomph to the swing of a sword. The most utilitarian of known Dust types, Gravity is also the most often forgotten type of dust.
As for what each type of dust can do, as well as how much damage one might expect from them, we point you towards this thread where you can see the dust types, what one charge represents, and how dust compares to Aura in many fashions.